Tag: gnome

PulseAudio 4.0 and more

And we’re back … PulseAudio 4.0 is out! There’s both a short and super-detailed changelog in the release notes. For the lazy, this release brings a bunch of Bluetooth stability updates, better low latency handling, performance improvements, and a whole lot more. :)

One interesting thing is that for this release, we kept a parallel next branch open while master was frozen for stabilising and releasing. As a result, we’re already well on our way to 5.0 with 52 commits since 4.0 already merged into master.

And finally, I’m excited to announce PulseAudio is going to be carrying out two great projects this summer, as part of the Google Summer of Code! We are going to have Alexander Couzens (lynxis) working on a rewrite of module-tunnel using libpulse, mentored by Tanu Kaskinen. In addition to this, Damir Jelić (poljar) working on improvements to resampling, mentored by Peter Meerwald.

That’s just some of the things to look forward to in coming months. I’ve got a few more things I’d like to write about, but I’ll save that for another post.

PulseAudio in GSoC 2013

That’s right — PulseAudio will be participating in the Google Summer of Code again this year! We had a great set of students and projects last year, and you’ve already seen some their work in the last release.

There are some more details on how to get involved on the mailing list. We’re looking forward to having another set of smart and enthusiastic new contributors this year!

p.s.: Mentors and students from organisations (GStreamer and BlueZ, for example), do feel free to get in touch with us if you have ideas for projects related to PulseAudio that overlap with those other projects.

PulseAudio 3.0

Yay, we just released PulseAudio 3.0! I’m not going to rehash the changelog that you can find in the release announcement as well as the longer release notes.

I would like to thank the 36 contributors over the last 6 months who have made this release what it is and continue to demonstrate what a vibrant community we have!

PulseConf 2012: Report

For those of you who missed my previous updates, we recently organised a PulseAudio miniconference in Copenhagen, Denmark last week. The organisation of all this was spearheaded by ALSA and PulseAudio hacker, David Henningsson. The good folks organising the Ubuntu Developer Summit / Linaro Connect were kind enough to allow us to colocate this event. A big thanks to both of them for making this possible!

The room where the first PulseAudio conference took place

The room where the first PulseAudio conference took place

The conference was attended by the four current active PulseAudio developers: Colin Guthrie, Tanu Kaskinen, David Henningsson, and myself. We were joined by long-time contributors Janos Kovacs and Jaska Uimonen from Intel, Luke Yelavich, Conor Curran and Michał Sawicz.

We started the conference at around 9:30 am on November 2nd, and actually managed to keep to the final schedule(!), so I’m going to break this report down into sub-topics for each item which will hopefully make for easier reading than an essay. I’ve also put up some photos from the conference on the Google+ event.

Mission and Vision

We started off with a broad topic — what each of our personal visions/goals for the project are. Interestingly, two main themes emerged: having the most seamless desktop user experience possible, and making sure we are well-suited to the embedded world.

Most of us expressed interest in making sure that users of various desktops had a smooth, hassle-free audio experience. In the ideal case, they would never need to find out what PulseAudio is!

Orthogonally, a number of us are also very interested in making PulseAudio a strong contender in the embedded space (mobile phones, tablets, set top boxes, cars, and so forth). While we already find PulseAudio being used in some of these, there are areas where we can do better (more in later topics).

There was some reservation expressed about other, less-used features such as network playback being ignored because of this focus. The conclusion after some discussion was that this would not be the case, as a number of embedded use-cases do make use of these and other “fringe” features.

Increasing patch bandwidth

Contributors to PulseAudio will be aware that our patch queue has been growing for the last few months due to lack of developer time. We discussed several ways to deal with this problem, the most promising of which was a periodic triage meeting.

We will be setting up a rotating schedule where each of us will organise a meeting every 2 weeks (the period might change as we implement things) where we can go over outstanding patches and hopefully clear backlog. Colin has agreed to set up the first of these.

Routing infrastructure

Next on the agenda was a presentation by Janos Kovacs about the work they’ve been doing at Intel with enhancing the PulseAudio’s routing infrastructure. These are being built from the perspective of IVI systems (i.e., cars) which typically have fairly complex use cases involving multiple concurrent devices and users. The slides for the talk will be put up here shortly (edit: slides are now available).

The talk was mingled with a Q&A type discussion with Janos and Jaska. The first item of discussion was consolidating Colin’s priority-based routing ideas into the proposed infrastructure. The broad thinking was that the ideas were broadly compatible and should be implementable in the new model.

There was also some discussion on merging the module-combine-sink functionality into PulseAudio’s core, in order to make 1:N routing easier. Some alternatives using te module-filter-* were proposed. Further discussion will likely be required before this is resolved.

The next steps for this work are for Jaska and Janos to break up the code into smaller logical bits so that we can start to review the concepts and code in detail and work towards eventually merging as much as makes sense upstream.

Low latency

This session was taken up against the background of improving latency for games on the desktop (although it does have other applications). The indicated required latency for games was given as 16 ms (corresponding to a frame rate of 60 fps). A number of ideas to deal with the problem were brought up.

Firstly, it was suggested that the maxlength buffer attribute when setting up streams could be used to signal a hard limit on stream latency — the client signals that it will prefer an underrun, over a latency above maxlength.

Another long-standing item was to investigate the cause of underruns as we lower latency on the stream — David has already begun taking this up on the LKML.

Finally, another long-standing issue is the buffer attribute adjustment done during stream setup. This is not very well-suited to low-latency applications. David and I will be looking at this in coming days.

Merging per-user and system modes

Tanu led the topic of finding a way to deal with use-cases such as mpd or multi-user systems, where access to the PulseAudio daemon of the active user by another user might be desired. Multiple suggestions were put forward, though a definite conclusion was not reached, as further thought is required.

Tanu’s suggestion was a split between a per-user daemon to manage tasks such as per-user configuration, and a system-wide daemon to manage the actual audio resources. The rationale being that the hardware itself is a common resource and could be handled by a non-user-specific daemon instance. This approach has the advantage of having a single entity in charge of the hardware, which keeps a part of the implementation simpler. The disadvantage is that we will either sacrifice security (arbitrary users can “eavesdrop” using the machine’s mic), or security infrastructure will need to be added to decide what users are allowed what access.

I suggested that since these are broadly fringe use-cases, we should document how users can configure the system by hand for these purposes, the crux of the argument being that our architecture should be dictated by the main use-cases, and not the ancillary ones. The disadvantage of this approach is, of course, that configuration is harder for the minority that wishes multi-user access to the hardware.

Colin suggested a mechanism for users to be able to request access from an “active” PulseAudio daemon, which could trigger approval by the corresponding “active” user. The communication mechanism could be the D-Bus system bus between user daemons, and Ștefan Săftescu’s Google Summer of Code work to allow desktop notifications to be triggered from PulseAudio could be used to get to request authorisation.

David suggested that we could use the per-user/system-wide split, modified somewhat to introduce the concept of a “system-wide” card. This would be a device that is configured as being available to the whole system, and thus explicitly marked as not having any privacy guarantees.

In both the above cases, discussion continued about deciding how the access control would be handled, and this remains open.

We will be continuing to look at this problem until consensus emerges.

Improving (laptop) surround sound

The next topic dealt with being able to deal with laptops with a built-in 2.1 channel set up. The background of this is that there are a number of laptops with stereo speakers and a subwoofer. These are usually used as stereo devices with the subwoofer implicitly being fed data by the audio controller in some hardware-dependent way.

The possibility of exposing this hardware more accurately was discussed. Some investigation is required to see how things are currently exposed for various hardware (my MacBook Pro exposes the subwoofer as a surround control, for example). We need to deal with correctly exposing the hardware at the ALSA layer, and then using that correctly in PulseAudio profiles.

This led to a discussion of how we could handle profiles for these. Ideally, we would have a stereo profile with the hardware dealing with upmixing, and a 2.1 profile that would be automatically triggered when a stream with an LFE channel was presented. This is a general problem while dealing with surround output on HDMI as well, and needs further thought as it complicates routing.

Testing

I gave a rousing speech about writing more tests using some of the new improvements to our testing framework. Much cheering and acknowledgement ensued.

Ed.: some literary liberties might have been taken in this section

Unified cross-distribution ALSA configuration

I missed a large part of this unfortunately, but the crux if the discussion was around unifying cross-distribution sound configuration for those who wish to disable PulseAudio.

Base volumes

The next topic we took up was base volumes, and whether they are useful to most end users. For those unfamiliar with the concept, we sometimes see sinks/sources where which support volume controls going to > 0dB (which is the no=attenuation point). We provide the maximum allowed gain in ALSA as the maximum volume, and suggest that UIs show a marker for the base volume.

It was felt that this concept was irrelevant, and probably confusing to most end users, and that we suggest that UIs do not show this information any more.

Relatedly, it was decided that having a per-port maximum volume configuration would be useful, so as to allow users to deal with hardware where the output might get too loud.

Devices with dynamic capabilities (HDMI)

Our next topic of discussion was finding a way to deal with devices such as those HDMI ports where the capabilities of the device could change at run time (for example, when you plug out a monitor and plug in a home theater receiver).

A few ideas to deal with this were discussed, and the best one seemed to be David’s proposal to always have a separate card for each HDMI device. The addition of dynamic profiles could then be exploited to only make profiles available when an actual device is plugged in (and conversely removed when the device is plugged out).

Splitting of configuration

It was suggested that we could split our current configuration files into three categories: core, policy and hardware adaptation. This was met with approval all-around, and the pre-existing ability to read configuration from subdirectories could be reused.

Another feature that was desired was the ability to ship multiple configurations for different hardware adaptations with a single package and have the correct one selected based on the hardware being run on. We did not know of a standard, architecture-independent way to determine hardware adaptation, so it was felt that the first step toward solving this problem would be to find or create such a mechanism. This could either then be used to set up configuration correctly in early boot, or by PulseAudio for do runtime configuration selection.

Relatedly, moving all distributed configuration to /usr/share/..., with overrides in /etc/pulse/... and $HOME were suggested.

Better drain/underrun reporting

David volunteered to implement a per-sink-input timer for accurately determining when drain was completed, rather than waiting for the period of the entire buffer as we currently do. Unsurprisingly, no objections were raised to this solution to the long-standing issue.

In a similar vein, redefining the underflow event to mean a real device underflow (rather than the client-side buffer running empty) was suggested. After some discussion, we agreed that a separate event for device underruns would likely be better.

Beer

We called it a day at this point and dispersed beer-wards.

PulseConf Hackers

Our valiant attendees after a day of plotting the future of PulseAudio

User experience

David very kindly invited us to spend a day after the conference hacking at his house in Lund, Sweden, just a short hop away from Copenhagen. We spent a short while in the morning talking about one last item on the agenda — helping to build a more seamless user experience. The idea was to figure out some tools to help users with problems quickly converge on what problem they might be facing (or help developers do the same). We looked at the Ubuntu apport audio debugging tool that David has written, and will try to adopt it for more general use across distributions.

Hacking

The rest of the day was spent in more discussions on topics from the previous day, poring over code for some specific problems, and rolling out the first release candidate for the upcoming 3.0 release.

And cut!

I am very happy that this conference happened, and am looking forward to being able to do it again next year. As you can see from the length of this post, there are lot of things happening in this part of the stack, and lots more yet to come. It was excellent meeting all the fellow PulseAudio hackers, and my thanks to all of them for making it.

Finally, I wouldn’t be sitting here writing this report without support from Collabora, who sponsored my travel to the conference, so it’s fitting that I end this with a shout-out to them. :)

PulseConf Schedule

David has now published a tentative schedule for the PulseAudio Mini-conference (I’m just going to call it PulseConf — so much easier on the tongue).

For the lazy, these are some of the topics we’ll be covering:

  • Vision and mission — where we are and where we want to be
  • Improving our patch review process
  • Routing infrastructure
  • Improving low latency behaviour
  • Revisiting system- and user-modes
  • Devices with dynamic capabilities
  • Improving surround sound behaviour
  • Separating configuration for hardware adaptation
  • Better drain/underrun reporting behaviour

Phew — and there are more topics that we probably will not have time to deal with!

For those of you who cannot attend, the Linaro Connect folks (who are graciously hosting us) are planning on running Google+ Hangouts for their sessions. Hopefully we should be able to do the same for our proceedings. Watch this space for details!

p.s.: A big thank you to my employer Collabora for sponsoring my travel to the conference.

PulseConf!

For those of you who missed it, your friendly neighbourhood PulseAudio hackers are converging on Copenhagen in a month to discuss, plan and hack on the future of PulseAudio.

We’re doing this for the first time, so I’m super-excited! David has posted details so if this is of interest to you, you should definitely join us!

PulseAudio 2.0: Twice The Goodness!

That’s right, it’s finally out! Thanks go out to all our contributors for the great work (there’s too many — see the shortlog!). The highlights of the release follow. Head over to the announcement or release notes for more details.

  • Dynamic sample rate switching by Pierre-Louis Bossart: This makes PulseAudio even more power efficient.

  • Jack detection by David Henningsson: Separate volumes for your laptop speakers and headphones, and more stuff coming soon.

  • Major echo canceller improvements by me: Based on the WebRTC.org audio processing library, we now do better echo cancellation, remove the need to fiddle with the mic volume knob and have fixed AEC between laptop speakers and a USB webcam mic.

  • A virtual surround module by Niels Ole Salscheider: Try it out for some virtual surround sound shininess!

  • Support for Xen guests by Giorgos Boutsiouki: Should make audio virtualisation in guests more efficient.

We don't always make a release, but when we do, it's awesome

Special thanks from me to Collabora for giving me some time for upstream work.

Packages are available on Gentoo, Arch, and probably soon on other distributions if they’re not already there.

i’m in yur analog gain, controlling it

Longish day, but I did want to post something fun before going to sleep — I just pushed out patches to hook up the WebRTC folks’ analog gain control to PulseAudio. So your mic will automatically adjust the input level based on how loud you’re speaking. It’s quite quick to adapt if you’re too loud, but a bit slow when the input signal is too soft. This isn’t bad, since the former is a much bigger problem than the latter.

Also, we’ve switched to the WebRTC canceller as the default canceller (you can still choose the Speex canceller manually, though). Overall, the quality is pretty good. I’d do a demo, but it’s effectively had zero learning time in my tests, so we’re not too far from a stage where this is a feature that, if we’re doing it right you won’t notice it exists.

There lot’s of things, big and small that need to be added and tweaked, but this does go some way towards bringing a hassle-free VoIP experience on Linux closer to reality. Once again, kudos to the folks at Google for the great work and for opening up this code. Also a shout-out to fellow Collaboran Sjoerd Simons for bouncing ideas and giving me those much-needed respites from talking to myself. :)

Notes from the Prague Audio BoFs

As I’d blogged about last week, we had a couple of Audio BoF sessions last week. Here’s a summary of what was discussed. I’ve collected items in relevance order rather than chronological order to make for easier reading. I think I have everything covered, I’ll update this post if one of the attendees points out something I missed or got wrong.

  • Surround: There were a number of topics that came up with regards to multichannel/surround support:

    • There seems to be some lack of uniformity of channel maps, particularly in non-HDA hardware. While it was agreed that this should be fixed, we need some directed testing and bug reports to actually be able to fix this.

    • Multichannel mixers, while theoretically supported, are not actually exposed by any current drivers. It was suggested that these could be exposed without breaking existing applications by having new MC mixers exposed with device names corresponding to the surround PCM device (like “surround51”).

    • We need a way to query channel maps on a given PCM. This will be implemented as a new ALSA API which could be called after the PCM is opened. (AI: Takashi)

    • It would be good to have a way to configure the channel map as well (if supported by the hardware?). The suggestion was to do this as was done in PulseAudio, where an arbitrary channel map could be specified. (NB: is there hardware that supports multiple/arbitrary channel maps? If yes, how do we handle this?)

  • Routing: Unsurprisingly, we came back to the problem of building a simplified mixer graph for PulseAudio.

    • The current status is that ALSA builds a simplified mixer for use by userspace, and PulseAudio further simplifies this by means of some name-based guessing.

    • PulseAudio would ideally like a simplified version of the original mixer graph, but something more complete than what we get now

    • However, since PulseAudio has fairly unique requirements of what information it wants, it probably makes sense to have ALSA provide the entire graph and leave the simplification task to PulseAudio (discussion on this approach continues)

    • There was no consensus on who would do this or how this should be done (creating a new serialisation format, exposing what HDA provides, adding node metadata to ALSA mixer controls, or something else altogether)

    • As an interim step, it was agreed that it would be possible to provide ordering in the simplified ALSA mixer (that is, add metadata to the control to signal what control comes “before” it and what comes “after” it). This should go some way in making the PA mixer simplification logic simpler and more robust. (AI: Takashi)

  • HDMI: A couple of things came up in discussion about the status of HDMI.

    • There was a question about the reliability of ELD information as this will be used more in future versions of PulseAudio. There did not appear to be conclusive evidence in either direction, so we will probably assume that it is reliable and deal with reliability problems as they arise.

    • It was mentioned that it might be desirable to only expose the ALSA device if a receiver is plugged in. This had been mooted earlier as something to do in PulseAudio as an alternative. One thing to consider with this approach is dealing with a device switch on the receiver side. Doing this without a notification to userspace was generally agreed to be a bad idea.

  • Jack detection: The long-standing debate on exposing jacks as input devices or ALSA controls came to a conclusion, with the resolution being that jacks would be exposed as ALSA controls. This requires a change in the kernel (and potentially alsa-lib?) which should not be too complex. Actual buttons (such as volume/mute control) will continue to be input devices. Once this is done, the pending jack detection patches will be adapted to use the new interface. (AI: Takashi (patches are in a branch already!), David)

  • UCM: Another long-standing issue was the merging of the ALSA UCM patches into PulseAudio. Most of the problems thus far had been due to an incomplete understanding of how ALSA and PA concepts mapped to each other. Some consensus was arrived at in this regard after a lengthy discussion:

    • As is the case now, every ALSA PCM maps to a PA sink

    • Each UCM verb maps to a PA card profile

    • Each combination of UCM devices that can be used concurrently maps to a PA port

    • Each UCM modifier is mapped to an intended role on the corresponding sink

    The code should (as is in the patches currently submitted) be part of the PA ALSA module, and there will be changes required to use the UCM-specified mixer list instead of PA’s guessing mechanism. (AI: ???)

    (NB: It was mentioned that PulseAudio needs to support multiple intended roles for a sink/source. This is actually already supported — the intended roles property is a whitespace-separated list of roles)

    (NB2: There was further discussion with the Linaro folks this week about the UCM bits, and there’s likely going to be an IRC/phone gathering to clarify things further in the near future)

  • GStreamer latency settings: We currently do not actually use PulseAudio’s power saving features from GStreamer for several reasons. Suggestions to over come this were mooted. While no definite agreement was reached, one suggestion was to add a “powersave” profile to pulsesink that chose higher latency/buffer-time values. Players would need to set this if they are not using features that break when these values are raised.

  • Corking: The statelessness of current the corking mechanism was discussed in one session, and between the PulseAudio developers later. The problem is that we need to be able to track cork/uncork reasons more closely. This would give us more metadata that is needed to make policy decisions without breaking streams. Particularly, for example, if PA corks a music stream due to an incoming call, then the user plays, then pauses music, and then the call ends, we must not uncork the music stream. We intend to deal with this with two changes:

    • We need to add a per-cause cork/uncork request count

    • We need to associate a “generation” with cork/uncork requests, so certain conditions (such as user intervention) can bump the generation counter, and uncork requests corresponding to old cork requests will be ignored

    This will make it possible to track the various bits of state we need to do the right thing for cases like the one mentioned before.

So that’s that — lots of things discussed, lots of things to do! Thanks to everyone who came for participating.

PragueAudio

For those who are in Prague for GstConf, LinuxCon, ELCE, etc. — don’t forget we’ve a couple of interesting audio-related things happening:

If you’re around and interested, do drop in!