That’s right, it’s finally out! Thanks go out to all our contributors for the great work (there’s too many — see the shortlog!). The highlights of the release follow. Head over to the announcement or release notes for more details. Dynamic sample rate switching by Pierre-Louis Bossart: This makes PulseAudio even more power efficient. Jack […]
Derek Foreman has finally written up a nice blog post about his Androgenizer tool, which we’ve used for porting PulseAudio, GStreamer, Wayland, Telepathy and most of their dependencies to Android. If you’ve got an autotools-based project that you’d like to build on Android, whether on the NDK or system-wide this is really useful.
Some of you might’ve noticed that there has been a bunch of work happening here at Collabora on making cool open source technologies such as GStreamer, Telepathy, Wayland and of course, PulseAudio available on Android. Since my last blog post on this subject, I got some time to start looking at replacing AudioFlinger (recap: that’s […]
If you’re a student participating in this year’s edition of Google Summer of Code and want to get your hands dirty with some fun low-level hacking, here’s a quick reminder that PulseAudio is a participating organisation for the first time, and we have some nice ideas for you to hack on. The deadline for applications […]
Posted in Blog
Tagged f/oss, pulseaudio, soc
Most of you have no doubt already seen that Mozilla will be changing their position on H.264 support for HTML5 video in future releases. This is an extremely important decision that I’ve been hoping to see for a while now, and I am really glad this is being done. There is no doubt that we […]
For a long time now, fellow-Gentoo’ers have had to edit /etc/asound.conf or ~/.asoundrc to make programs that talk directly to ALSA go through PulseAudio. Most other distributions ship configuration that automatically probes to see if PulseAudio is running and use that if avaialble, else fall back to the actual hardware. We did that too, but […]
I’ve been meaning to try this for a while, and we’ve heard a number of requests from the community as well. Recently, I got some time here at Collabora to give it a go — that is, to get PulseAudio running on an Android device and see how it compares with Android’s AudioFlinger. The Contenders […]
For those of you who were interested but couldn’t make it to the GStreamer Conference this year, the cool folks at Ubicast have got the talk videos up (can be streamed or downloaded). Among these is my talk about recent developments in the PulseAudio world.
Longish day, but I did want to post something fun before going to sleep — I just pushed out patches to hook up the WebRTC folks’ analog gain control to PulseAudio. So your mic will automatically adjust the input level based on how loud you’re speaking. It’s quite quick to adapt if you’re too loud, […]
As I’d blogged about last week, we had a couple of Audio BoF sessions last week. Here’s a summary of what was discussed. I’ve collected items in relevance order rather than chronological order to make for easier reading. I think I have everything covered, I’ll update this post if one of the attendees points out […]